1200 Pts - Chaos Army Lysy z gangiem (MiniEvent) Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Exalted Chaos Champion 1 4 7 3 5 4 2 7 4/5 8 2+ 4+ 1 1 240 Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; General; Units within 12" may use General's Leadership; Chaos Armour Gaze of the Gods 4+ Ward Save; if model fleeing at start of Chaos Magic phase, [30] character turned into Chaos Spawn with same number of Wos Spawn of Chaos 0 2D6 3 4 5 3 2 D6+1 10 3 [0] Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear Enchanted Shield 5+ Sv; May be taken with other magic armor [10] Biting Blade -1 to enemy armor save. [10] Juggernaut of Khorne 1 7 5 5 5 3 2 2 8 4+ 5+ 3 [55] Daemonic; 4+ Armour Save Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Knights of Khorne 4 4 5 3 5 4 1 5 1/2 8 2+ 1 2 177 Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Barding; Heavy Armour; Shield Chaos Steed 4 8/7 3 4 3 1 3 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Warriors of Khorne 16 4 5 3 4 4 1 5 1/3 8 5+ 1 1 364 Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; 2ndWeapon; +1A if on foot; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Champion 1 4 5 3 4 4 1 5 2/4 8 5+ 1 [12] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Bloodletters 16 4 5 5 3 1 4 1/2 8 6+ 5+ 1 307 Daemonic; Frenzy; Magic Resistance (1); Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Bloodhowler 1 4 5 5 3 1 4 2/3 8 6+ 5+ 1 [14] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Furies 5 4 4 4 3 1 4 1 6 5+ 1 75 Daemonic; Flying Unit Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Warhounds 6 7 4 3 3 1 3 1 5 2 36 Ambush Total Army Cost: 1199 Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 2 Dispel Pool: 5 Models in Army: 52 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.