1000 Pts - Chaos Army Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Exalted Chaos Champion 1 4 7 3 5 4 2 7 4 8 4+ 5+ 2 1 1 220 Mark of Tzeentch; Becomes Lvl 2 Tzeentch Mage (+2 casting dice, +1 Dispel Dice, 2 Tzeentch spells); General; Units within 12" may use General's Leadership; Lore of Tzeentch; Chaos Armour Chalice of Chaos Becomes Daemonic (with all rules applying); May lead Daemon [35] army; Must pass To test at start of battle or lose 1 pt of To and Wos; One use only Scimitar of Skultar 6 to wound = no armour save [15] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Horrors 11 4 2 3 3 1 3 1 8 5+ 1 240 Daemonic; Spellcasters Flamers 3 6 2 4 4 4 1 4 2 8 5+ 1 [75] Daemonic; Single Model for movement and targetting; Flaming Attacks; Must deploy w/in 5" of unit of Horrors; if further than 5" from Horrors at end of Chaos turn, must pass Ld test or be destroyed; Flames of Tzeentch; Thrown Weapon; Rng 8"; S3; Each fires D6 bolts per turn; Flaming Attack Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Horrors 11 4 2 3 3 1 3 1 8 5+ 1 240 Daemonic; Spellcasters Flamers 3 6 2 4 4 4 1 4 2 8 5+ 1 [75] Daemonic; Single Model for movement and targetting; Flaming Attacks; Must deploy w/in 5" of unit of Horrors; if further than 5" from Horrors at end of Chaos turn, must pass Ld test or be destroyed; Flames of Tzeentch; Thrown Weapon; Rng 8"; S3; Each fires D6 bolts per turn; Flaming Attack Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Screamers of Tzeentch 9 1 3 4 4 2 4 2 8 5+ 1 297 Daemonic; Slashing Attack (1S3 hit per Screamer for overflying enemy rather than charge); Flying Unit Total Army Cost: 997 Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 4 Dispel Pool: 3 Models in Army: 38 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.