1000 Pts - Empire Army Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Captain 1 4 5 5 4/5 4 2 5 3 8 2+ 1 108 General; Units within 12" may use General's Leadership; Full Plate Armor Sigil of Sigmar Magic Resistance (1). [20] Enchanted Shield 5+ Sv; May be taken with other magic armor [10] Sword of Might +1St [20] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Master Engineer 1 4 3 4 3 3 2 3 1 7 1 75 May join warmachines. Provides a single re-roll to the attached warmachine per turn (either scatter or art dice, not bounce). If helps warmachine, cannot shoot his weapons.; Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit. Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 145 Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells. Dispel Scroll Dispels one spell. One use only. [25] Dispel Scroll Dispels one spell. One use only. [25] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Swordsmen 9 4 4 3 3 3 1 4 1 7 5+ 1 95 Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Handgunners 9 4 3 3 3 3 1 3 1 7 1 120 Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Marksman 1 4 3 4 3 3 1 3 1 7 1 [25] Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit. Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Huntsmen 5 4 3 3 3 3 1 3 1 7 1 50 Skirmish. Infiltrate.; Longbow; 30", S3 Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Pistoliers 4 4 3 3 3 3 1 3 1/2 7 5+ 2 102 Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". S4 hit, with Armour Piercing, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are S4 with Armour Piercing. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse Marksman 1 4 3 4 3 3 1 3 1/2 7 5+ 2 [7] Brace of Pistols; 8", S4, Armour Piercing, No Pen for Move or Rng. HTH: +1 At; S4, Armour Piercing, All attacks for 1st rnd Warhorse 5 8 3 3 3 1 3 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Mortar 1 7 3 75 12-48", As Stone Thrower with big template, St3 hits -1Sv Crew 3 4 3 3 3 3 1 3 1 7 1 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Great Cannon 1 7 3 100 Use larger Cannon rules Crew 3 4 3 3 3 3 1 3 1 7 1 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Hellblaster 1 7 3 125 24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv Crew 3 4 3 3 3 3 1 3 1 7 1 [0] Total Army Cost: 995 Notes: Casting Pool: 4 Dispel Pool: 3 Models in Army: 45 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.